Resources
-
Recent Posts
Recent Tweets
- From #LiDAR to #Landsat 8 & #GEOINT, what was your favorite ImagerySpeaks post last week? ow.ly/lYHff 9 hours ago
- Play a game, discover the impact of #Imagery within a #GIS & support @TeamRubicon in #EsriUC booth 1413! ow.ly/m6U1L 10 hours ago
- IDL 8.2.3 is available! Upgrade to add new video read capabilities, SVG outputs & more to your data visualization! ow.ly/lMymI 11 hours ago
Like Exelis VIS
Tags
(New) Graphics AGU arrays Atle Borsholm code performance control statements Direct Graphics ENVI 5 ENVI programming GRIB guest post hashes HDF5 IDL 8 IDL 8.1 IDL 8.2 IDL 8.2.1 IDL 8.2.2 IDLffVideoWrite image implicit Get/SetProperty Jim Pendleton keyword inheritance Linux lists map projections movies MPEG-4 NAME property netCDF NPP Object Graphics OOP PNG PostScript Ron Kneusel science! sorting user group VIIRS VISualize web welcome widget programming WIDGET_WINDOW function
Tag Archives: hashes
Determining a library version
(I’ve been out for a week, so today’s post is short. I’ll return shortly to the sunspot number data from last week’s post.) What’s the version number of the GRIB library in the current IDL release? I should probably know … Continue reading
Posted in language, programming
Tagged DLM, hashes, IDL 8, Jim Pendleton, Ronn Kling, strings, structures
Leave a comment
A technique for flexible Get/SetProperty methods in IDL 8
(Note: This is a guest post by Ron Kneusel, a Senior Consultant in the Exelis VIS Professional Services Group. I frequently bug Ron with questions about computer science, IDL and Linux. –MP) IDL’s new hash table object, along with some … Continue reading
Posted in language, programming
Tagged guest post, hashes, IDL 8, keyword inheritance, OOP, Ron Kneusel
2 Comments
Displaying exploded axes with (New) Graphics
While I’m out of the office this week, here’s another hacktastic example for your enjoyment: displaying exploded axes in a (New) Graphics plot. Start by making a plot with axis labels and ticks that point outward, and include some extra … Continue reading
Hash syntax for accessing children in (New) Graphics
A useful feature of (New) Graphics (NG) is the ability to access a component of a visualization by name using hash syntax. This behavior is derived from the GetByName method implemented by most container classes in Object Graphics. For example, … Continue reading